We decided it would be a good idea to let everyone know which particular strokes we need more data for. Those strokes are painted in red in the phantom. Draw them a few times when …
We Need Squigs
Some of the recognizers need to be improved, and to do that we need data, ie squigs (the lines you draw that get interpreted as strokes). The system is now rigged to give everyone vocabs …
Power up!
We’re back from New England. I just threw up a whole bunch more traditional characters, but their strokes are out of order until later–look out for that. Some other strokes are new and haven’t had …
More Website Tweaking
Check out the new portraits. Now you don’t have to look at the bottom of the post to see who wrote it. Larger versions of them are in the team page in the about section. …
Undo is here
Now you can press ‘Z’ to undo the last stroke, if it is recognized incorrectly or some other tragedy. Let me know if you see any bugs with it.
Redesign
The front page has been rearranged a bit with golden ratios galore. To fit into the new design though we had to cut out flash window sizes 450 and 500 pixels. Let us know what …
Fixed stuff:
Lowered the framerate to 31 from 90. 90 was probably too high. Please feedback if you see any Flash Player performance differences. Also, if you’re seeing slow Flash (the drawing is slow), try upgrading to …
About Browsers
You see we all use Firefox, so it works great on that, but not so great on Explorer 7 or Safari. So we’ll work on that tomorrow.
Notes on an Alpha Test
We’ve been developing madly on Skritter since… well, since about as long as we can remember (June?). On this momentous day, we have finally finished enough of it for it to be barely usable. An …
Alpha Release
We are finally ready for a few testers to give Skritter a try. Everything is pretty rudimentary at the moment, but we’re hoping you can get a sense of how cool this is going to …